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  • Devlog #4 – [ENG] The sound of shore

    Devlog #4 – [ENG] The sound of shore

    From the very beginning of the project, sound emerged as a pillar just as important as the visuals or the narrative.In a game based on observation, the ebb and flow of time, and the slow unfolding of the world, audio is not merely a backdrop: it is an invisible guide, a tool for interpreting…

  • Devlog #3 – [ENG] Prototyping

    Devlog #3 – [ENG] Prototyping

    In previous devlogs, we’ve talked about our journey as a team, the genesis of the project, our inspirations, and our audience, but we haven’t talked much the game itself. Today we’d like to remedy that, and show you the result of a month of work, the various prototypes we built, and the takeaways from…

  • Devlog #2 – [ENG] Co-creating with players

    Devlog #2 – [ENG] Co-creating with players

    06/04/2026 What you taught us: first insights from our player research When we first began imagining Les Marées d’Ys, we had an intuition: that a game rooted in a French legend, driven by a strong natural mechanic — in this case, the tides — could find its audience. But intuition alone isn’t enough. So…

  • Devlog #1 – [ENG] Roadtrip

    Devlog #1 – [ENG] Roadtrip

    16/03/2026 Friday the 13th of March, 2026. 9:30 PM . Standing proudly and defiantly in the inky black night and the pouring rain, a sign appears in front of us.  We’ve arrived in Saint-Malo.  Why the trip ?  In order to correctly represent Brittany in our experience, we decided to spend a day in Saint-Malo, birthplace…

  • Devlog #0 – [ENG] The Journey Begins

    Devlog #0 – [ENG] The Journey Begins

    02/03/2026 Today, Ombres Vives officially opens its first chapter!We’re incredibly excited to share the beginning of our new adventure: a journey into tides, memories, and forgotten legends. Les Marées d’Ys Our first project is inspired by the coastlines of Brittany and the ancient legend of the sunken city of Ys, a mythical town said…